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Amol-Prinn

BACKGROUND

From the Old Tongue, literally translates as “the Land as known.” These are the known lands south and east of the Fell Lands as inhabited by men circa the year 1000. Time in Amol-Prinn is counted in terms of AS (After Starfall), the counted years since the cataclysm that reshaped the land. Teranu-Sileum, the Western Continent, was by all known records almost completely submerged by the Starfall and the Blue Waste of the western sea now cover it. Terrific storms and barely submerged mountains make navigation in the Waste almost impossible, though there are legends of some daring or foolhardy enough to attempt to rediscover the western continent. Legends also say that the survivors of Teranu-Sileum have retained much of the knowledge lost in Amol-Prinn during the cataclysm and the years that followed.

The cataclysm itself completely altered the topography of Amol-Prinn, forming the Escarpments and the Inland Sea almost overnight. Some of the cities of men, such as Celitihs, that had been coastal, were suddenly land-locked while others, such as Asilgo, that had been inland river ports are now located on or above the sea coasts. Many of the cities were partially or completely destroyed, some abandoned for years afterward, while others such as Panatheos, once the seat of the empire that stretched from what are now the Winter Islands to beyond the Plains of Dust, are still abandoned and considered haunted. Mountains were also thrust upwards after Starfall. While the southwestern coastal range, the Blackwall, had extended inward as far as the Plains of Dust then tapered to foothills before reaching Karonis and its surrounding plains, the Warding Peaks were pushed up during the upheaval and now form a horseshoe that runs from Runecliff to beyond Mar Silasu in the Northeast and into the tundra beyond. Few have dared to attempt to cross the upland desert north of the Eastern Freeholds to see what lies beyond or how far the mountains reach, but they are a barrier most in the east are glad to have.

Life in Amol-Prinn is complicated by a number of lasting effects of Starfall. The most notable of these is the change in climate in the lands. Most days and nights are of almost equal length, creating a condition of eternal spring and autumn that blend together. Winter is almost forgotten, but this pattern is abruptly broken in roughly five and ten year intervals by Noonday and Longnight. During these seasonal irregularities, lasting three to six weeks each, the world is bathed in almost perpetual heat and light, with only a few short hours of deep twilight (Noonday) or conditions of cold and darkness when the sun never rises far above the horizon and conditions at midday are more akin to sunset (Longnight). Longnights are particularly feared in the northern part of the lands, as the denizens of the Fell Lands are most active during these periods and their incursions into the lands of men are more organized and extensive.

Races of Amol Prinn

Cities and Places

Gods of Amol Prinn

Individuals and Groups of Note

General Information

Out of Character Information

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Amol Prinn: Ends of the World Phaye